Hours: 2
If you have mappy, you can download the map @ http://students.umw.edu/~rrill4hf/ it is called level1_2.
The general idea for levels in Blobby’s World is that each level will be divided into two stages similar to Sonic’s zone-area split. The plan is to have a a goal for the first stage and then a boss battle of some kind in the second. So far I have created level 1-2.
It is still an introductory level like level 1-1 but adds the element of pits where if the player were to fall into one they will lose a life. I haven’t added enemies or fall detection to this level yet since my goal is to learn to be able to switch levels. What I have tried was to clear the previous map after completion and then try to load the second map. This method hasn’t worked and causes the game to freeze up, or perhaps I have the right idea but need to make other changes. I am not sure what. Do you all have any suggestions? Thanks.
Source code: game.h, setup.c, input.c, environment.c, cleanup.c, main.c